World of warcraft informant9/5/2023 ![]() ![]() ![]() ![]() What I find more interesting is how the player base is reacting to Classic on the whole. Certain WoW Classic mechanics, like the need to “tag” mobs in order to receive credit (and only one person can tag a mob) means that it takes longer to complete certain quests. This is an obvious problem for any game - the rush of players experiencing the content at launch is always high, which means competition for resources, spawns, and drops is also high. Thus far, it’s been a bit hampered, simply because the enormous explosion of level 1’s rolling in new character zones is so high. I’ve decided to do a comparison between the leveling experience for 1-60 between retail WoW and Classic WoW.
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